A Carnival of characters

fishboy

I have about 12 characters that have been designed for a book. I’m thinking of extending these characters into other areas.

Above is the style of the characters and a rough start to the story.

Sunday Sketches

To all the Twitter #sundaysketch followers, grab volume 1 of the Sunday Sketches here:  Get me the Sunday Sketches.

Enjoy and keep writing.

UPDATE – These are no longer available. I’ll be uploading the second series soon.

 

Terry

 

 

 

 

The Lock update

The Lock has been a long journey.

As I’ve been doing this in my spare time, it has taken a while to get to where I am now.

The Lock Graphic novel will be about 100 pages long. I’m currently about 1/3 of the way through the roughs.

Below is a rough to give you an idea of style. Like most publications, I’m using a rough grid system to layout the panels. I’ll be using breakouts and also full page illos where I think it needs impact.

Considering how long this project has gone on for, I still get excited by it and where it will go. I haven’t lined up a publisher yet as I’m concentrating on completing the pages first.

If you know of a publisher who might be interested in this dark GN, let me know.

lock-roughjpg

Below are some sneak peeks at some of the characters in the story.

characters

You can see here the mixed medium style I’m going for. Photography, line drawing and computer work will all go into the mix for the final look and feel.

Lock_sneak

The full page illos will be very textured and colour graded in a way to keep the Edwardian tone.

Sample_fullpage

 

 

 

Behind the scenes of Unfettered – Part 3

 

This illustration is a favourite of mine. I love nature in all forms.

So, this is the last of the Unfettered behind the scenes. Most of the other illustrations are created using the same technique.

Digital has become my main tool for creating coloured images. The flexibility it gives me is important. My brain isn’t always fixed on an image, but just an idea and digital caters for that. Building up the image in layers gives me freedom to move, adjust and add elements as I go.

Oils is a medium I wouldn’t mind investigating, but for now digital works for me.

Sleeping.

This was titled Huntress when I started but later changed to be not as influential for the writers.

Below is the rough I sent to Tiny Owl Workshop. Enough colour to give the idea form and tone. You can see the pencil in the background which was the rough sketch (which I forgot to screen grab) that I used for the base guideline.

I pulled up a lot of reference for this illustration. Feathers and fur was a main feature and it had to be right.

 

sleeping_1

As you go through the screen grabs you might notice that some other areas have progressed. I tend to skip around the illustration working on different sections in stages, slowly building up the illustration.

For this blog, I’ll be focusing on particular elements of interest.

Base colour is applied first. I’ve put in a dark background for now as the end illustration will be darkish in tone and this will give me an indication of how the colours will sit together.

Sleeping_2

 

Then a rough indication of the facial features.

Sleeping_3

 

This was then worked on by applying tones and various colours that create the skin colour. Our skin isn’t one colour with just light and dark, but many colours. Blues, purples, reds and greens are all amongst rainbow of colours that create the look.

 

These were added and slowly blended together. I also slightly changed the shape of the face from the original.

Sleeping_4

 

I started to build the animals and birds around our main character.

Sleeping_9

 

You can see here the breakdown of the colours as I begin to fill out the wildlife.

Sleeping_5Sleeping_6Sleeping_8

 

The birds were worked around the character. You can see the negative area where she would be placed.

Sleeping_10

 

Here’s the swan in progress.

Sleeping_11

 

Layers were built so I could switch them on and off to work on certain sections. I could then concentrate on how shadows should interact and also light. You can see that on the characters chest I’ve started to work on the shadow for the hands.

Sleeping_7

 

Here is a rabbit fur sample I’ve created for this blog.

Top left is the flat colour.

Top right I’ve applied the base colours.

Bottom left I’ve started to blend the colours together.

Bottom right is nearing the final look.

fur_sample

 

The pattern in the veil was created in illustrator and then applied to the illustration. This was an addition to the original idea. You can see here the early forms of the veil as I’m thinking about how it should look.

Sleeping_13

 

Lots of time was spent on this this illustration with the feathers and overall light and shadow. And same as the other illustrations, colours and contrasts were adjusted for the final image.

Sleeping_12

 

 

 

 

Tastes for Unfettered

During the Unfettered mad panic scribblings from writers, we used the images as devices to keep the enthusiasm going.

Writing is such a solitary process. We critique, push, beat-up and doubt ourselves over the final outcome. We try to match our peers and during this process we can give up.

These images were drip fed through Twitter to keep the dream alive and hopefully inject a little more prompting for the writer.

They all used the taste angle, and like Unfettered, it all depended on the writer’s taste. Was it dark or light? Sweet or bitter? It was all left up to the writer.

2 weeks to go before the subs close at midnight 14th April.

unfettered-tea_canister Unfettered_wine unfettered_whitechocolate Unfettered_Jam Unfettered_icecream unfettered_chocolate

UNFETTERED SUBMISSIONS ARE NOW CLOSED

 

 

SUBMISSIONS ARE NOW CLOSED

Thank you to the writers who have submitted to the project. Good luck!

 

Behind the scenes of Unfettered – Part two

In part 2 of behind the scenes I’ll be covering the Hunters model.

First off, why a model?

The nature of the idea of the small cute furry animal being hunted, wouldn’t have had the same impact if it was done as an illustration. I believe if you see an illustration you are removed instantly from the emotive aspect. I’m not saying that illustration doesn’t do that too, it’s just that it’s one step closer to being real so the emotion is stronger.

We know the little characters with spears are not real, but is the animal real? It’s these triggers in your head that confuse and challenge your emotions to a particular piece.

I really enjoyed creating this one. And for the animal fans out there, it’s all fake.

Another thing to know is that Tiny Owl Workshop only wanted to see the FINAL image. They didn’t know what I was creating, they wanted a surprise.

So where did I start?

I created some sketches to understand the characters and how they would look.

Once these were done, I began building the wire armature and filled out the areas which needed filling with wadding. Then it was covered in masking tape.

Body work

The small pieces of metal wire you see top left were for the hands. I usually build the clay over wire so I can bend and position the pieces for the final photograph. It also gives you something to hold when working on the pieces.

Once these were done, they gave me a sense of scale to create the heads and hands.

Head workHands

Once the heads and hands were baked and hard, I built the skulls around the heads. These were then also baked. You can see the bodies are covered in this shot which I talk about further in the post.

SculpturesSculptures

The skulls in the oven.

Skulls in oven

I used a Drimmel machine to add detail and open the area for where the head fits in. They were then painted and had a coating of satin gloss varnish over the top. I wanted these separate from the head to give myself flexibility when photographing. I could move and tilt the skulls to get the right angle when in front of the camera. Or remove them altogether.

Finished skulls

The clothing was next. I have a bag full of odds & ends that I use from time to time. In my previous life in advertising I’ve made shrunken heads, Ferrets, Werewolves and Chihuahua slippers. After a while you tend to build up a few things.

The bodies were covered first and were fixed with hot glue. they were later stitched to create a finer seam. The arms and legs were next.

Leg workClothing

Then I added the frills on the ends. I liked this touch as the scene is so brutal the frills kinda lighten the image slightly. The little creatures care for their clothing and themselves more than the furry creature they’ve just hunted.

I made little leather shoes too. Being so small they were fiddly.

Here you can see the cardboard soles.

Soles of the shoes

Tall shoe

I added metal bars to strengthen the ankles.

Wire in the shoe

I decided they were too high so I then trimmed them down. Then restitched the shoes.

Short shoes

Next is the furry animal.

I did some research into taxidermy and used the same tricks to achieve my little guy.

I first built the body with a single piece of wire, so I could bend into shape, wadding and masking tape. Much the same as previous. The reason the body looks so thin is that I needed to allow for the thickness of the fur. I didn’t want a massive puff ball in the shot, that would look crazy!

Body for the creature

I used some small black beads and sewed them into the body.

Now it’s time for the fur. I used fake fur that varied in tone. I trimmed out a rough shape to wrap around the body making sure the fur is falling in the right direction and shaved the area that would become the snout. Then I cut 2 slots for the eyes. The beads were simply pushed through the slots to be revealed on the other side. The fur in these areas were also trimmed back to simulate how real fur would be.

2 more slots were cut for the ears. The ears themselves were small pieces of leather, coloured and poked through to appear on the other side. Once everything was in place I stitched the fur body together down the belly.

Fur work

The tail is simply grey silicone.

Then I bent the animal into shape and started placing the models into the environment. I grabbed some rocks and sticks from the garden and slowly built it up.

Furry animal in position

I positioned the characters and started to place in the background. I bought some artificial moss from the train shop (it was my first time in a model train shop) which was used at the base. The below image shows the overall staging. I simply used desk lamps to light the scene.

The setup

The spears are very cool twisted chopsticks which were sharpened.

 

 

Behind the scenes of Unfettered – Part one

Over the next few weeks I will talk about the process of generating some of the illustrations for the Unfettered project.

I’ll be starting off with Squirrel Hair. Some of the other illustrations were generated the same way, so I won’t be covering them in detail.

The sleeping image (game birds) was done the same way as I have described below.

Here we go.

I keep a lot of sketch pads around the house, and when I had my meeting with Tiny Owl Workshop about generating a book where the images come first, my sketch pads swung into action.

Here is the scribble I presented to Tiny Owl. They certainly had a lot of faith in me as the scribble was well and truly rough.

Squirrelhair_sketchsm

No Squirrels I here you mutter, I added the squirrels later whilst I was painting the image. I thought it needed another element to create a story. Something a writer could see as an interesting idea.

The image was to convey how silly fashion can sometimes be. I had done a previous illustration with someone wearing a snail instead of fur. Squirrel hair followed the same theme.

At the same time I did this rough, I also did a rough of a man with strange hair. I’m hoping to paint him later in the year.

So the rough was approved by Tiny Owl which was great.

I began painting the image in photoshop, starting with the face. The expression gives me hints of who this character is.

Base colours first.

SH_base

Then I slowly built it up in photoshop.

SH_face_progress

Adding shadow, colour and highlights to slowly build the face and give it depth. I’ve also started the neck wrap. Again adding shadow and highlights. I use the smudge tool to give it a painted texture. Slowly merging and softening the edges. It also gives the illustration that painted look.

I try not to polish the illustrations so much that they become like an airbrush painting. I like to see the strokes.

The hair next. This section took the longest.

SH-hair_progress

She was going to have dark hair at first but once the colours on the face were done, it didn’t look right. So I decided to lighten the overall hair. Then went in and started the detail. Adding variation of colours and fine hair strands.

 

I worked up the blue bodice and hair sticks next. As the hair was so high, I wanted her to have sticks that held it up. The handles on the sticks were going to be leather.

SH_sticks_progress

 

Added more to the sticks and started to play around with maybe a tartan pattern to the bodice.

SH_bodice

 

I began to think about the birds that were to perch on top of the sticks. The birds I had scribbled in the rough were way too small. It needed more of a statement.

I came across this image of a stone peacock.

peacock

It was perfect. As per the face, I placed down the base colours and built it up, using the pic as reference.

SH_progress

You may have noticed I have gone away from the leather handles and now have black and white striped handles. I’ve also added the squirrels and gone darker with the dress. At the base I’ve started the underskirt.

The background has been roughly painted in too. It now is starting to come together and the colours are working well with each other.

The background was worked on more. I added a texture using the photoshop brush. This was then smudged and painted to create bushes. I wasn’t too concerned about how accurate the bushes were as they are only supposed to be a backdrop. I varied the colour to give it the antique look it needed. Just just like a Victorian photograph.

SH_background

Added some pencil pines further off in the distance to create a little more depth. Then I started the base. As you can see from the image above, she is floating against the background at the moment and she needed something to stand on.

unfet_hair

You’ll notice I’ve added texture to the under skirt. Again building up the light and shadow.

She is nearly complete. I go in and add more detail. More strands of hair and a small acorn on her bodice. Just a small touch of detail that may or may not be noticed. Add a few highlights to the peacocks to give an ivory appearance.

SH_final_touches

The image is then tweaked and adjusted with curves, brightness & contrast and colour corrections.

 

Next week will be the Hunters model.

 

 

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